These two 2022 novels I read from the library recently were such fun, but also had me fighting back tears – they’re lovely, bittersweet reads that think seriously about time and failure and loss (and prompted me to ask myself, “Was everything better in 1995–6?” The answer to which is an emphatic YES). If you’re a city-goer, you’ll appreciate the loving depictions of New York City and Los Angeles. They’re also perfect literary/ commercial crossovers that I can imagine recommending to just about any of my readers. Both:
This Time Tomorrow by Emma Straub
Emma Straub is one of the most reliable authors I know for highly readable literary fiction (see also: Jami Attenberg, Maggie O’Farrell and Ann Patchett): while there’s always a lot going on in terms of family dysfunction and character dynamics, her plots are juicy and the prose slides right down (especially Modern Lovers, as well as The Vacationers). Here Alice Stern is a frustrated 40-year-old who feels stuck career- and relationship-wise, working in admissions in the same NYC private school she once attended and living with an okay boyfriend she secretly hopes won’t propose. She devotes much of her emotional energy to her seriously ill father, Leonard, who it seems may never be released from the hospital.
Leonard is the one-hit sci-fi author of a cult classic about time travel, and when an inebriated Alice falls asleep near her childhood home on the night of her 40th birthday, she has her own time-travel adventure, waking up on her 16th birthday in 1996. This is her chance, she thinks: to make sure things go right with her high school crush, and to encourage her father to write more and adopt healthier habits so he won’t be dying in a hospital 24 years down the line. As she figures out the rules of this personal portal and attempts the same transition again and again, she starts to get the hang of what works; what she can change and what is inexorable. And she tries to be a better person, both then and now.
True sci-fi aficionados would probably pick holes in the reasoning, but I would say so long as you pick this up expecting a smart commentary on relationships, ageing, loss and regret rather than a straight-up time-travel novel, you’ll be just fine. Straub is closer to my older sister’s age than mine, but I still loved the 1990s nostalgia, and looking back at your childhood/teen years from a parent’s perspective can only ever be an instructive thing to do.
It’s clever how Straub starts cycling through the time changes faster and faster so they don’t get repetitive. The supporting characters like Sam (Alice’s African American best friend), Kenji and even Ursula the cat are great, and there are little nods throughout to other pop culture representations of time travel. This was entertaining and relatable, but also left me with a lump in the throat. And it was all the more poignant to have been reading it just as news hit of author Peter Straub’s death; it’s a daughter’s tribute.
Some favourite lines:
(Alice thinking about Leonard) “She would feel immeasurably older when he was gone.”
“Maybe, she thought, … her mistake had been assuming that somewhere along the line, everything would fall into place and her life would look just like everyone else’s.”
(in 1996) “Everyone was gorgeous and gangly and slightly undercooked, like they’d been taken out of the oven a little bit too early”
“Any story could be a comedy or a tragedy, depending on where you ended it. That was the magic, how the same story could be told an infinite number of ways.”
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
I didn’t think I’d ever read another novel by Zevin after the dud that was The Storied Life of A.J. Fikry (by far my most popular negative review on Goodreads), but Laura’s fantastic review changed my mind.
Here’s the summary I wrote for Bookmarks magazine:
Sadie Green and Sam Masur met in unlikely circumstances. In 1986, Sam’s serious foot injury had him in a children’s hospital, where Sadie was visiting her sister, who had cancer. They hit it off talking video games, but Sam was hurt to learn Sadie kept up the visits to earn community service hours for her bat mitzvah. When they meet again during college in Boston, they decide to co-design a game. Helped by his roommate and her boyfriend, they create a bestseller, Ichigo, based on The Tempest. Over the decades, these gaming friends collaborate multiple times, but life throws some curveballs. A heartwarming story for gamers and the uninitiated alike.
The novel was more complicated than I expected, mostly because it spans nearly 30 years – and my main critique would probably be that a shorter timeline would have been more intense. It also goes to some dark places as it probes the two central characters’ traumas and tendency to depression. But their friendship, which over the years becomes a business partnership that also incorporates Sam’s college roommate, Marx Watanabe, is a joy. The creative energy and banter are enviable. Marx is the uncomplicated, optimistic go-between when Sam and Sadie butt heads and take offense at perceived betrayals. Underneath Sam and Sadie’s conflicts is a love different from, and maybe superior to, romantic love (I think Sam might best be described as ace).
Gaming comes across as better than reality in that it offers infinite possibilities for do-overs. Life, on the other hand, only goes in one direction and is constrained by choices, your own and others’. Part VII, “The NPC” (for non-player character), is in second person narration and is beautiful as well as heartbreaking – I’ll say no more for fear of spoilers.
Apart from playing Super Mario with older cousins at 1990s family reunions and a couple of educational computer games with my childhood best friend, I don’t have any history with gaming at all, yet Zevin really drew me in to the fictional worlds Sadie and Sam created with their games. What with the vivid imagery and literary allusions, EmilyBlaster, Ichigo and Master of the Revels are real works of art, bridging high and low culture and proving that Dickinson’s poetry and Shakespeare’s plays are truly timeless. I was also interested to see how games might be ahead of their time socio-politically.
This reminded me most of The Animators and The Art of Fielding, similarly immersive stories of friendship and obsessive commitment to work and/or play. In the same way that you don’t have to know anything about cartooning or baseball to enjoy those novels, you don’t have to be a gamer to find this a nostalgic, even cathartic, read.
Some favourite lines:
“for Marx, the world was like a breakfast at a five-star hotel in an Asian country—the abundance of it was almost overwhelming. Who wouldn’t want a pineapple smoothie, a roast pork bun, an omelet, pickled vegetables, sushi, and a green-tea-flavoured croissant? They were all there for the taking and delicious, in their own way.”
Sam to Sadie: “We work through our pain. That’s what we do. We put the pain into the work, and the work becomes better.”
Marx (who was a college actor) in the early years, citing Macbeth: “What is a game? It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.”